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Capturing Reality: Foundations - short course

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Capturing Reality_V2_Test

Learn how to capture the real world and turn it into powerful digital assets.

360° Photography • Photogrammetry • 3D Scanning

This hands‑on, 3-hour workshop introduces professional reality capture workflows used in heritage, architecture, education, and immersive creative projects. Whether you’re documenting spaces, creating 3D assets, or preparing content for game engines, this course gives you the clarity and practical skills to get started.

What You’ll Learn How to capture spaces and objects using 360° photography, photogrammetry, and 3D scanning When to use each technique, and why it matters Professional workflows from capture to optimisation to deployment How to prepare assets for online platforms, 3D and XR A foundation for progressing into advanced and real‑time pipelines No prior experience required, just curiosity and a willingness to get hands‑on.

Who It’s For Creative practitioners, designers, heritage professionals, educators, technologists, and anyone curious about reality capture.

Instructor Amy Stone – 3D Designer & XR Developer Commercial experience leading 3D Design teams before completing a Master’s in VR and moving into academia. Brings real-world expertise and passion for 3D capture and creation.

Facilitator Rachel Pownall – Development Manager, The Studio Has been helping facilitate creative tech projects at Bath Spa University for the last 6 years and has a good understanding of the equipment kept at The Studio. She began her role as Development Manager at The Studio in January.


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